![]() Thus, every inch forward made by a team is very important. Shaking things up is that enemies will become more difficult as players progress - much more difficult than you might originally expect. As more points are gained, more of the map opens up. Like a fusion of Conquest and Rush, four players have to work together to cross a map to reach and control points. Like I said, Onslaught should strongly appeal to those who would rather work together than against their friends. Hit the jump for my hands-on with the coming DLC for Battlefield: Bad Company 2. ![]() With a couple of tanks and plenty of AI bots ready to take you down, that’s easier said than done. Rather, it’s all about you, three friends, and one goal: make it to the end of a map as quickly as possible. Gone are those nasty human-controlled enemies and personal scores. A co-op multiplayer mode, it is definitely what the doctor ordered for team-based empowerment. That’s kinda sorta maybe like the recently announced “Onslaught” mode for DICE’s Battlefield: Bad Company 2. Ever have those days where, try as you might, you just can’t pull yourself together? Where you work as hard as you can to get something done, but what you really need is a friend who has got your back and is willing to pull you through the hard stuff?
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